![]() ![]() ![]() Any attacks that land on a unit causes a Pinning test. If an arrow is rolled it scatters double the distance on the D6, with the reduction of 4". Reduce the range of the scatter by 4"(BS of officer) to compensate for his keen eye of guiding in the attack. If a hit is scored the shot scatters D6" in the direction of the small arrow on the hit symbol. Place the blast marker at a selected point, and roll a scatter dice and a D6. This then lands every turn at a point within line of sight to the artillery officer. Strike Pts Str AP Type Bombard 70 8 3 Ordnance, Massive Blast Manticore 60 9 2 Ordnance, Large Blast Basilisk 40 9 3 Ordnance, Large Blast Griffon 20 6 4 Ordnance, Large Blast An artillery strike can be called in by the artillery officer from turn 2. The Artillery Strike does not takeup any slot in the force orginisation chart and has the following points and profile: An Artillery Officer costs 30 points and allows you an Artillery Strike. An Astropath costs 30 points and add +1 to your reserve rolls. Company Command Squad A company command squad can have the following additional advisors: Navy Officer Astropath Artillery Officer BodyguardĪ Navy Officer costs 15 points and allows the imperial guard to remove the limitation of the 0-1 Flyers. Armour The imperial guard can use any vehicle from the imperial armour series from Forgeworld. Imperial Guard Additional Units Flyers An Imperial guard army can choose a total of 0-1 Flyers as a fast attack choice unless the army has the Drop Troops Doctrine. Super Heavy flyers can be used in games of 2000+ points.Īircraft and their rules and points can be found in the Imperial Armour series from Forgeworld. Each army can choose a flyer as a Fast Attack choice. Any army that has flyers can use them in their games. Warhammer 40000 Advanced Rules Using Aircraft in Warhammer 40K. ![]()
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